Devlog #7 - Story and Sprite Stage and More


So, it’s been a while since I’ve done a devlog. As I mentioned previously, I am in the polishing phase of development. I was a little bit unsatisfied with the level of polish in Procedural Dungeons, so I’m going to spend a bit more time on this. I originally said I was going to finish in summer, but things got in the way, so I’m pushing it back to fall. Depending on how things go I’ll push it to winter. I want the game to be fun to play. I am not rushing it.

 

Anyway, here is some of the things I’ve been working on:

 

Sprite Stage – Dialogue System

This allows characters and NPCs to be displayed when they are speaking. I’m using this to replace the current tutorials in the game. Here is a short demo of it:

 

This is the script that the dialogue system reads:


Here is the previous devlog about the dialogue system:

https://aiden-bradley.itch.io/squirrel-launcher/devlog/343642/devlog-4-advanced-dialogue-system

 

Controls Display

Now you can look up the controls at any time during a launch from the pause menu.

 

I spent a whole day on this and I’m weirdly proud of it. There is a control screen for every vehicle. Also, it only shows controls that are unlocked.


I’ve been adding a narrative to the game told by the characters in the sprite stage. There is meant to be a balance between story and letting you play. I believe that this is a good way to teach the player the mechanics of the game.

Also, I’m adding a surprise to the ending of the space level. I hope you look forward to playing it.

 

At this point, the chance of me posting an update regularly has evaporated. I will post whenever I have something to announce.

Thanks for reading

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