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Squirrel Launcher
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Devlog
Sequel to Squirrel Launcher?? - Strategy Game Devlog #1
January 16, 2023
by
Aiden Bradley
This devlog will be on Squirrel Launcher's page until I get along to creating the next game's page. Nothing in this devlog is final. This is very early. I wrote this document weeks ago, so my opinions...
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Squirrel Launcher is Launching!
January 04, 2023
by
Aiden Bradley
Squirrel Launcher is launching version 1.0.0 right now! I hope you enjoy launching squirrels as much as I enjoyed making this game. Squirrel Launcher is also available on Steam and Google Play Steam:...
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Devlog #8 - Release Inbound!
December 24, 2022
by
Aiden Bradley
Release Data Announcement It has been more than 4 months since my previous devlog. I have been working very hard on the game and I’m ready to announce the release date of Squirrel Launcher. If all g...
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Devlog #7 - Story and Sprite Stage and More
August 09, 2022
by
Aiden Bradley
So, it’s been a while since I’ve done a devlog. As I mentioned previously, I am in the polishing phase of development. I was a little bit unsatisfied with the level of polish in Procedural Dungeon...
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Devlog #6 - Lots of Small Things
May 19, 2022
by
Aiden Bradley
I’m in a weird phase in development. I’m at the point where I could wrap up the space level within a few days, but still feel that the game is lacking critical features and polishing. Also, I have...
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Space Level and Space Squirrel Preview
April 27, 2022
by
Aiden Bradley
The space level is the final level in Squirrel Launcher. The goal of this level is to get to the moon. The level isn't done yet. I plan to add more obstacle variety and fine tune upgrades. I also need...
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Devlog #5 - Space Level
March 13, 2022
by
Aiden Bradley
The overall goal of Squirrel Launcher is to get to the moon. So, it makes sense that the final stage is space. This level is going to be the longest, most unique, and most complicated of the four leve...
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Planning Version 1.0
March 05, 2022
by
Aiden Bradley
The next update planned is version 1.0. This update should be the last unless I decide to patch the game afterward. There are a lot of things that need to be done in this update. I’m giving myself u...
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0.3 Launch!
March 02, 2022
by
Aiden Bradley
Squirrel Launcher is receiving its second public update - 0.3! This update triples the game’s content and polishes the overall experience. Please note that this game is still not finished. The next...
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0.3 Launch Soon!
February 23, 2022
by
Aiden Bradley
Squirrel Launcher will be getting a massive update next week. Expect 0.3 to launch somewhere from February 28th to March 4th. -- Updating from 0.2 to 0.3 Due to the way Unity Web GL works, save files...
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Devlog #4 - Advanced Dialogue System
February 05, 2022
by
Aiden Bradley
The dialogue system from Procedural Dungeons works, but it has a lot of issues. Main Problems with the Old System: The dialogue box is static and doesn’t move to uncover things on the screen. Must b...
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Ocean Level and Jet Squirrel Preview!
January 30, 2022
by
Aiden Bradley
The ocean level is the third level in Squirrel Launcher. In the level you fly a jet equipped with a machine gun. The level is set at night time with a thunderstorm. There are enemy helicopters you nee...
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Devlog #3 - Staying Motivated
January 28, 2022
by
Aiden Bradley
I’ve been asked a few times: how do I stay motivated to work on Squirrel Launcher? It can be a bit difficult to work on one project for several months at a time. So, how did I even finish Procedural...
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Devlog #2 – Building Better Levels – Smart World Object Placement
January 25, 2022
by
Aiden Bradley
Squirrel Launcher currently has a system where objects are placed alongside chunks. This works mostly fine, but it has a major issue: Obstacles can appear in ways that make it impossible to dodge. I c...
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Devlog #1 – New Levels!
January 03, 2022
by
Aiden Bradley
#devlog
First Devlog This is my first official devlog of Squirrel Launcher. I have been developing the game for about half a year and so far, it’s going well. So, I’ve decided to start sharing more of the...
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First Release - 0.2 Launch!
December 08, 2021
by
Aiden Bradley
This is the first version of Squirrel Launcher I have decided to release. It is not done yet. If you have any constructive criticism or suggestions, this is the time for me to hear them. Thank you and...
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